![]() And the system don’t rely on an specific serialization format or language, but instead gives you the choice of implement your own language parsers and writers on top. They’re extensible and nonintrusive, made to be easily implemented on every project that demands runtime serialization. The APIs are cleverly designed to fit Unit圓D ones. So, I decided to develop a robust set of tools and libraries to help any Unit圓D user to handle runtime serialization, and carry the process as comfortable as possible. I found tons of serialization solutions out there developed by third-parties, but none of them fit our needs for Tactical Heroes, the mobile game I’ve been working on for almost two years now at eRepublik Labs.Īfter some time using others’ solutions, I found we were using tools that weren’t giving results we were comfortable with. The lack of Unit圓D runtime serialization support made me research what solutions other teams were using to achieve what we wanted.
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